1.43.25 Changelog – Secret Quest Beta

Additions:

  • Added Passthrough Mixed Reality modes to overworld dungeon exploration and battles in The Stack. Enable these modes in the settings menu!
  • Added a coffee machine puzzle to the drilling rig in Coffee lake.
  • Added a new secret boss that can be accessed in Coffee Lake with an item purchased from the casino. This boss utilizes an entirely new combat system made just for this battle.
  • Added the Iced Coffee Caves overworld area. Access it by equipping the special skin awarded for obtaining the 10k token item at the casino and then travel to Coffee Lake and enter the new warp on the far side of the lake!
  • Added a new story event to the Iced Coffee Caves.
  • Casino Malware and the Blue Mage class have been localized in Japanese and Mandarin.
  • Added a new charging arm cannon weapon to the Moneyfingers Mines chests. Can also be purchased for tokens.
  • Enemy encounter pools will now combine if a battle is started with a roaming enemy with another one close by. Both will be defeated if the encounter is won.
  • Added an extra exp multiplier for big battles. You will receive 10% more exp for each enemy in a battle.
  • Added “Glitch Roulette”. A passive learned by the thief at level 45. Causes random glitches to be applied by weapon attacks during a frenzy.
  • Added “Morbin Time”. A passive learned by the fighter at level 45 that causes weapons attacks to restore health during a frenzy.
  • Added “Giant Form”. A hack learned by the fighter at level 32 that turns them giant for 3 turns and increases all stats.
  • Added some help text to the tutorial.
  • Added a close button to the overworld menu. (B still works)
  • Added a new victory fanfare that plays when a boss is defeated.
  • The credits now records how many times you get hit and gives you the tally at the end.
  • Added new title screen environment.

Changes:

  • Adrenaline will now only start draining after at least one attack is made while in a frenzy.
  • The player turn will now end when adrenaline is maxed if AP is zero.
  • The player turn will not end if adrenaline has begun draining.
  • Updated Toxic Chemist’s rig and textures.
  • Changed the sound effects on most projectile Hax.
  • Changed the cast particle for most projectile Hax.
  • Overworld NPC’s will now turn to look at the player when interacted with.
  • The Coffee drilling rig in Coffee lake is now animated.
  • ????? texture updated.
  • Caster enemies have an added particle in their hands.
  • Adjusted the dungeon light height and shadow intensity.
  • Updated UI graphics.
  • Added UI effects.
  • Moved the locations of enemy debuff icons.
  • Updated Female Town NPC animations.
  • Credits earned from thievery is now capped to prevent enemies with 1 hit kill mechanics from granting too many credits.
  • Added fog to some overworld areas.
  • Updated Bounce pad model and item sprite.
  • Gnome enemies have more time before their attack turn ends.
  • If playing on easy or normal difficulty, the first 2 floors of Bottom Block will have a max enemy count per encounter of 2.
  • Entering The Stack entrance will now force the player into third person.
  • Turrets in the overworld can now be destroyed by throwing grabbable objects at them.
  • The Super Death Dealer’s spike balls disappear faster now.
  • The game will now automatically change to your system’s selected language if another language has not been specifically chosen.
  • When an encounter is big enough to cause new enemies to replace enemies that are defeated, instead of spawning each enemy individually, the enemies will all spawn at once in a new wave.

Fixes:

  • Fixed some text overflowing in shop item menus.
  • Fixed some Hax sound effects not playing at the correct volume.
  • The overworld green attack will now spawn where the player is looking when in first person.
  • Fixed neon cowboy’s bullets not dealing damage.
  • Fixed the Cafe Crystal quest in Coffee Lake not awarding items properly.
  • Equipping items properly updates the health bar above the players head if the player’s max HP is increased.
  • Fixed the ally character in the final boss of the Casino Mines dungeon rotating during the battle.
  • The Casino Malware final boss’s arms can no longer out live the rest of the body.
  • Fixed some battle alert sounds not having the correct volume.
  • Fixed volume slider values being off.
  • Fixed the CP score not appearing correctly in the loadout menu.
  • Fixed incorrect monsters loading in Sim Sim encounters.
  • Fixed the title screen skipping the difficulty select screen if comfort mode is enabled.